![]() ![]() – You can now set two types of slip damage behavior: damage is calculated only when the state is added or damage is calculated everytime that it will be dealt. ![]() – You can now use the caster’s stats for the slip damage calculations And it included the ability to check/ manipulate switches/variables, if/then statements, checking Database ID's, math beyond the four basic functions, and all kinds of. I found a list of ALL things you can type into the 'Damage Formula' field of Skill editing. – Slip damages can now have Elements (requires Element EX) A couple days ago, I found something awesome on the internet while googling stuff about RPG Maker. – Can have different damage values for battle and map slip damages – Can make slip damages for HP, TP and MP – Now you can have slip damages or regeneration that are of exact value or follows a formula that you want instead of RMVXAce’s default method which uses a rate and the max hp/mp ![]()
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